Vol. 22 No. 3 (2023): Revista UIS Ingenierías
Articles

Inmersive Learning of the Raw Sugar Cane Labors. Design Thinking applied to Virtual Reality Design

Luis Eduardo Bautista-Rojas
Universidad Industrial de Santander
Brayan Orlando Beltrán-Pineda
Universidad Industrial de Santander
Mario Fernando Mario Fernando
Universidad Industrial de Santander
Héctor Javier Antonio Cobos-Viviescas
Universidad Industrial de Santander

Published 2023-06-17

Keywords

  • design thinking,
  • interactive design,
  • cultural heritage,
  • virtual reality

How to Cite

Bautista-Rojas , L. E. ., Beltrán-Pineda, B. O., Mario Fernando , M. F. ., & Cobos-Viviescas , H. J. A. . (2023). Inmersive Learning of the Raw Sugar Cane Labors. Design Thinking applied to Virtual Reality Design. Revista UIS Ingenierías, 22(3), 1–16. https://doi.org/10.18273/revuin.v22n3-2023001

Abstract

This study investigates how Design Thinking can be applied in the design of a virtual reality application for teaching the cultivation and production of panela as a strategy for preserving intangible cultural heritage. A user-centered design process was carried out to develop an intuitive and easy-to-use application. The results of the study showed that the focus on Design Thinking significantly improved the effectiveness of the application in learning and preservation of heritage. Additionally, the prototypes received a high usability rating from the participants. In conclusion, it was demonstrated that Design Thinking is a valuable tool for the development of educational virtual reality applications and strategies for preserving intangible cultural heritage. The current study research how design thinking could be applied to the design of a virtual reality application focused to the teaching of farming and production of raw sugar cane as a strategy for historical immaterial heritage conservation. A design process was taken focused on the user, with the goal of developing an application that is intuitive and easy to use that helps preserving the culture and traditional knowledge related to raw sugar cane. The results of the study showed that the design thinking usage significantly improved the efficiency of the application in the learning of the participants and the preserving of the historical immaterial knowledge. In addition, the prototypes got a high assessment on usability from the participants. In conclusion, it was shown that the design thinking is a valuable tool for the development of virtual reality educative applications and strategies for the preservation of historical immaterial heritage.

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