Memory
Published 2022-08-26
Keywords
- Gamification,
- electronic,
- learning,
- open learning systems
How to Cite
Ramirez Gómez , G. . (2022). Perception of a gamified educational Strategy in remote presence mode. Revista Docencia Universitaria, 33–35. https://doi.org/10.18273/revdu.vesp1-2022017
Copyright (c) 2022 Revista Docencia Universitaria
This work is licensed under a Creative Commons Attribution 4.0 International License.
Abstract
The purpose of this paper is to present the findings in the development of a gamified strategy applied to remote face-to-face education. The strategy was developed in the second academic semester of 2020 at the UIS in which the need arises to integrate alternative teaching methods and techniques to those used in face-to-face teaching.
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