Published 2022-07-15
Keywords
- learning,
- challenges,
- gamification,
- genetics,
- scientific thinking
How to Cite
Copyright (c) 2022 Revista Docencia Universitaria
This work is licensed under a Creative Commons Attribution 4.0 International License.
Abstract
immersive learning using gamification represents an opportunity to strengthen scientific thinking skills during the learning of genetic expression, empowering students to understand the processes that establish the functioning of living beings and the molecular-scale relationships between various organisms, through experimentation, rational thinking to solve challenges and the interpretation of results. At the same time they acquire skills in the use of digital tools with immersion processes that allow the representation of reality. For this, the level of competencies determined by the tests of the Colombian Institute for the Evaluation of Education (ICFES) was specified, the learning strategy was designed and applied, relating the thematic contents in the gamified activities and finally the results obtained by students, in search of relationships that would explain how the strategy managed to increase the level of skills observed in the exit test, where there is a 70% reduction in the proportion of students who were initially located in the lowest level of performance , results obtained effect of the repetition of the activities according to the proposed strategy with a confidence level of 90%.
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References
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