Memory
Gamification ICT-Based Tool to Support Teaching and Learning Processes in Classroom: MOTIVATIC
Published 2021-11-30
Keywords
- learning,
- teaching,
- motivation for studies,
- gamification,
- skill
How to Cite
Torres Barreto, M. L. ., Alvarez Melgarejo, M. ., & Plata Gómez, K. R. . (2021). Gamification ICT-Based Tool to Support Teaching and Learning Processes in Classroom: MOTIVATIC. Revista Docencia Universitaria, 29–30. https://doi.org/10.18273/revd.vesp1-2021015
Copyright (c) 2021 Revista Docencia Universitaria
This work is licensed under a Creative Commons Attribution 4.0 International License.
Abstract
This work is based on gamification as a didactic tool that uses the visuals, mechanics and elements of games to involve students inside and outside the classroom. For this, the principles of gamification were implemented in the design and prototype. Through the improvement in the experiences and interaction of an environment based on games, the student develops skills in ABET (Accreditation Board for Engineering and Technology), transversalities of Engineering.
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