2021: 5th Successful Experiences in the Implementation of ICT in Teaching
Memory

Gamification ICT-Based Tool to Support Teaching and Learning Processes in Classroom: MOTIVATIC

Published 2021-11-30

Keywords

  • learning,
  • teaching,
  • motivation for studies,
  • gamification,
  • skill

How to Cite

Torres Barreto, M. L. ., Alvarez Melgarejo, M. ., & Plata Gómez, K. R. . (2021). Gamification ICT-Based Tool to Support Teaching and Learning Processes in Classroom: MOTIVATIC. Revista Docencia Universitaria, 29–30. https://doi.org/10.18273/revd.vesp1-2021015

Abstract

This work is based on gamification as a didactic tool that uses the visuals, mechanics and elements of games to involve students inside and outside the classroom. For this, the principles of gamification were implemented in the design and prototype. Through the improvement in the experiences and interaction of an environment based on games, the student develops skills in ABET (Accreditation Board for Engineering and Technology), transversalities of Engineering.

Downloads

Download data is not yet available.