2023: 7th Successful Experiences in the Implementation of ICT in Teaching
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Negotiation games. Experiments for citizenship formation

Luis Alejandro Palacio García
Universidad Industrial de Santander

Published 2024-04-11

Keywords

  • laboratory,
  • Behavioral economics,
  • Gamification,
  • Applied mathematics,
  • Computer game

How to Cite

Palacio García, L. A. . (2024). Negotiation games. Experiments for citizenship formation. Revista Docencia Universitaria, 50–52. https://doi.org/10.18273/revdu.vesp1-2023017

Abstract

The experience consists of using negotiation games as a pedagogical tool in the classroom to improve the learning of economic theory concepts. It seeks to complement traditional lessons with empirical contrasts and to encourage the discussion of moral dilemmas in digital environments. This proyect is applied in the context of teaching economic theory in higher education, especially in Microeconomics classes.

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References

  1. Emerson, T. (2014). Anyone? Anyone? A guide to submissions on classroom experiments. The Journal of Economic Education, 45(2), 174–179
  2. Núñez, S. N., Zambrano, A. M., Palacio, L. A. y Maldonado, J. F. (2020). Juegos de negociación: estrategia para formación de competencias ciudadanas en universitarios. Educación y Educadores, 23(2), 291-308. https://doi.org/10.5294/edu.2020.23.2.7
  3. Palacio, L., & Cortés, A. (2020). Conflicto 2×2: Una lección de teoría de juegos en el laboratorio. Cuadernos Económicos Del ICE, 1(99), 171–187
  4. Palacio, L., Saravia, I., & Vesga, M. (2017). Juegos en el salón de clase: El mercado de los limones. Revista de Economía Institucional, 19(36), 291–311. https://doi.org/10.18601/01245996.v19n36.11
  5. Stodder, J. (1998). Experimental moralities: Ethics in classroom experiments. The Journal of Economic Education, 29(2), 127–138. https://doi.org/10.1080/00220489809597946